Issue 110 -pdf-games Workshop - White Dwarf — !link!
The iconic cover, typically painted by John Blanche or a similar in-house artist, teases the grim darkness within. This issue is heavily anchored in the Realms of Chaos —the pivotal supplement that merged Warhammer Fantasy Battle with what would become Warhammer 40,000’s warp lore.
For the wargaming archaeologist, the PDF is the only surviving artifact. It preserves the original rules for "Hover Tank Movement" that were errata'd out of existence two months later. It preserves the ad for the original Adeptus Titanicus that promised "Zero gravity combat rules" that were never delivered.
However, the PDF destroys the White Dwarf experience. The magazine was designed for serendipity—finding a cool article while looking for a scenario. A PDF is linear and clinical. Furthermore, OCR (Optical Character Recognition) scanning often mutates stats: a "Strength 5" becomes "Strength 8" due to a smudge. Thus, relying on a pirated PDF of Issue 110 for tournament play is dangerous. Issue 110 -PDF-Games Workshop - White Dwarf
The search for forces the community to confront a difficult question: Is downloading a PDF of a 35-year-old, out-of-print magazine piracy or preservation?
Are you a collector or gamer interested in sharing your experiences with Issue 110 of White Dwarf? Share your thoughts and stories in the comments below! The iconic cover, typically painted by John Blanche
While the issue was heavily focused on the new specialist games and Rogue Trader , it still contained content for Warhammer Fantasy Battle (WFB). This article featured rules for Dwarf Flame Cannons and crossbow-armed Dwarf warriors, a small but notable addition to the WFB ruleset that hinted at the expansion of the Dwarf army list. The Wargaming Hub's "Acceptable in the '80s" series highlighted this article as a particular gem, noting that it marked a shift towards a more formal and serious editorial style for the magazine.
The precursor to Necromunda . Issue 110 includes the rules for "Ratskin Renegades." This section is often missing from low-quality PDFs because the original staple rusted, and scanners skipped the center spread. It preserves the original rules for "Hover Tank
⚔️ : For fans of Warhammer Fantasy Battle , the issue offered a "tiny addition, but it's a gem!". It introduced rules for Dwarf Fire Throwers and Dwarf Crossbows . These new war machines added tactical options for Dwarf players and expanded the feel of their armies. It's interesting to note that the actual miniature for the Fire Thrower was barely mentioned in the magazine itself, aside from a small black and white photo in the mail-order section, highlighting how the focus was on the rules and background rather than direct miniature sales at that time.
This article provided the first rules and background for the Ogryns, the hulking, dim-witted abhumans that would become a staple of the Imperial Guard in later editions. The inclusion of the Ogryns in Rogue Trader was a significant early expansion of the game's lore, moving beyond the initial Space Marine vs. Ork conflict to include the diverse and often bizarre forces of the Imperium of Man.
🌌 : This issue is particularly important for Warhammer 40,000 players. It featured one of the first official articles detailing a new alien race for the Rogue Trader rulebook: the Ogryns . This article provided background lore, describing them as abhumans—humans whose physiology had adapted to high-gravity worlds. It also included the all-important rules for fielding these brutish, simple-minded soldiers on the tabletop.