Rtgi 01702 Release Fix Direct
: RTGI should generally be placed toward the top of your shader list, but below technical prerequisites like DisplayDepth (for testing) or Motion Vector shaders if you are using newer temporal features.
, RTGI simulates path-traced lighting in a post-process environment. 1. Introduction rtgi 01702 release fix
: Using an outdated version of ReShade with a brand-new RTGI release, or vice versa. : RTGI should generally be placed toward the
Please update to the latest version and restart the renderer. Let us know if the issue persists. Introduction : Using an outdated version of ReShade
This is a hotfix release for the RTGI 0.007 shader framework. Following the initial rollout, Release 2 addresses critical bugs reported by the community, improves stability with the latest GPU drivers, and refines the Global Illumination calculation to reduce artifacts in high-contrast scenes.
RTGI (Ray Traced Global Illumination) does not magically scan your game’s 3D engine; it reads the provided by ReShade. If ReShade cannot properly capture or scale the game's depth map, RTGI cannot determine where walls, characters, or light sources sit in 3D space.
If tweaking preprocessor values yields no results, your game engine is likely clearing its visual buffers before ReShade can scan them.