bodyVelocity.Velocity = car.CFrame:VectorToWorldSpace(Vector3.new(0, 0, targetForwardVel))
Here is a comprehensive guide to building a optimized vehicle spawning and physics script for a "cars down a hill" game mode, focusing on the industry-standard Roblox Luau implementation. Architectural Overview
To help tailor this script further, what or platform are you targeting for this project? If you can share whether you want a realistic simulation or an arcade-style destruction game , I can write specific optimization modifications for your map layout. Share public link drive cars down a hill script
Group the wheels and weld them loosely to the Chassis so they can spin. Place this Script inside the Chassis .
Explain how to to parts that break on impact. Let me know what specific features you want for your car! DRIVE CARS DOWN A HILL FUNNY MOMENTS [#52] bodyVelocity
void Update()
vehicleSeat.Steer:Connect(function(value) steer = value end) Share public link Group the wheels and weld
local boundary = script.Parent boundary.Touched:Connect(function(hit) local model = hit:FindFirstAncestorOfClass("Model") if model then -- Check if the object belongs to a player character if game:GetService("Players"):GetPlayerFromCharacter(model) then -- Reset player to spawn point safely without breaking UI loops local humanoid = model:FindFirstChildOfClass("Humanoid") if humanoid then humanoid.Health = 0 end else -- Safely delete vehicles or rogue debris parts model:Destroy() end elseif hit.Anchored == false then hit:Destroy() end end) Use code with caution. 6. Testing and Polishing Your Script Press in Roblox Studio.
(attach to car)