In PES 2013, IMG files are used to store various game assets, such as textures, graphics, and other visual elements. These files are essential for the game's visual representation and are used by the game's engine to render the game's graphics.
: Primarily contains goalkeeper gloves and some accessories.
file acts as a container for specific game elements, categorized by their function: dt0b.img (Equipment) Pes 2013 Img File List
: Holds database files, including player stats, team names, and league structures.
| File Name | Category | Description / Key Contents | | :--- | :--- | :--- | | | Core Data | English commentary, menu sounds, stadium ambiance, chants (if not external). | | dt00_f.img | Core Data | French commentary & audio. | | dt00_g.img | Core Data | German commentary. | | dt00_i.img | Core Data | Italian commentary. | | dt00_j.img | Core Data | Japanese commentary. | | dt00_s.img | Core Data | Spanish commentary. | | dt01.img | Graphics | Boots , gloves, accessories, referee kits, balls. | | dt02.img | Graphics | Stadium textures (pitch, stands, adboards – generic). | | dt03.img | Graphics | Face models & hair (generic & some specific). | | dt04.img | Data | Player database (stats, positions, abilities). | | dt05_*.img | UI / Menus | Menu backgrounds, buttons, fonts, formation screens. Variants exist for languages: c (Chinese), e (English), f , g , i , s , k (Korean). | | dt06.img | Graphics | Kits (uniforms) for all licensed & unlicensed teams. | | dt07.img | Graphics | Emblems / Logos (league, cup, team badges). | | dt08.img | Data | Competition structure (league/cup names, rules, groups). | | dt09.img | Graphics | Stadium models (3D structures of specific stadiums). | | dt10.img | Graphics | Accessories (wristbands, tape, sock styles, glove types). | | dt11.img | Graphics | Tattoos (player skin overlays). | | dt12.img | Graphics | Scoreboard & overlay graphics (TV popups, replay logos). | | dt13.img | Data | Ball physics & behavior parameters. | | dt14.img | Data | Lighting, weather, and pitch condition effects. | | dt15.img | Data | AI behavior, difficulty adjustments, referee strictness. | | dt16.img | Graphics | Manager models, sideline characters, bench players. | | dt17.img | Data | Master League / Become a Legend scripts, events, news images. | | dt18.img | Graphics | Boot packs (additional shoes, often modded). | | dt19.img | Data | Online mode assets (obsolete for official servers). | | dt20.img | Graphics | Entrance scenes , trophy lifts, cutscene animations. | | dt21.img | Graphics | Stadium previews (thumbnails in selection menu). | | dt22.img | Data | Weather patterns, wind effects. | | dt23.img | Data | Ball trail, net movement physics. | | dt24.img | Data | Player growth curves (Master League). | | dt25.img | Graphics | Boot models (3D shoe meshes). | | dt26.img | Graphics | Glove models (goalkeeper gloves). | | dt27.img | Graphics | Referee models & kits. | | dt28.img | Data | Training mode scripts & tutorials. | | dt29.img | Data | Chants list (mapping of team to audio). | | dt30.img | Data | Commentary callnames (player name audio links). | In PES 2013, IMG files are used to
When you navigate to the installation directory (usually C:\Program Files\KONAMI\Pro Evolution Soccer 2013\img\ ), you will find several categorized archive files. Each file handles a specific type of asset in the game:
: Typically contains DLC content and updates released by Konami after the initial launch. 🛠️ Common File IDs (Slots) file acts as a container for specific game
Which specific aspect are you trying to edit (e.g., , kits , or transfer databases )? Do you already have Kitserver installed on your PC? Share public link
One of the most critical files for gameplay and database modding. Contents: