In many regions (including the US under the DMCA and Europe under software copyright exceptions), reverse-engineering for the sole purpose of creating interoperable software or community modifications is protected, provided you legally own the game.
The short answer is While older versions like GameMaker 8 had simple decompilers, GMS2 is a much tougher nut to crack. Here is the lowdown on what’s possible, what’s not, and the ethics involved. The Technical Reality: Data.win vs. YYC gamemaker studio 2 decompiler
I can provide specific code patterns or compilation steps tailored to your needs. Share public link In many regions (including the US under the
Show you of a decompiler actually looks like. Discuss why some scripts cannot be perfectly reconstructed. The Technical Reality: Data
: The logic that drives player movement, AI, and game mechanics.
A decompiler reads these chunks sequentially. It parses the bytecode instructions in the SCPT block and matches them against GameMaker's known internal instruction set. Because the STRG chunk often retains asset names, variable names, and function names for the VM to reference during runtime, the decompiler can reconstruct a highly accurate, readable replica of the original codebase. Prominent GameMaker Reverse Engineering Tools
Do you need a step-by-step guide on how to ? Share public link