Call Of Duty Black Ops 2 Ii Vengeance Pack Dlc ... Jun 2026

The Peacekeeper was an SMG/AR hybrid. It had the handling speed and mobility of an SMG but the range and accuracy of an assault rifle. With low recoil and a 30-round mag (36 with Extended Clip), it immediately entered the meta. For players grinding for Diamond camo, the Peacekeeper offered a new challenge and a new favorite. It was balanced enough not to break the game but powerful enough that you felt a distinct advantage having paid for the DLC.

Situated on a small tropical island, Cove is characterized by its bright, open design and scattered cover. It encourages medium-range combat and features a crashed airliner as a central, high-traffic objective point. Zombies: The "Buried" Experience

Best for: Zombies fans, SMG players, and anyone wanting a break from standard map design. Worst for: Players who dislike large maps (Uplink) or gimmicky layouts (Detour).

While the multiplayer maps provided variety, the true heart and soul of Vengeance for many players was the new Zombies experience: . Call Of Duty Black Ops 2 II Vengeance Pack DLC ...

Set in an abandoned, Wild West-style mining town buried deep beneath an African excavation site, Buried is a moody masterpiece. Key features include:

Vengeance did not just add a map; it added a new, permanent feature to the Black Ops II ecosystem: the .

Set on a multi-level, destroyed suspension bridge above an East Coast waterway, focusing on long-range engagements and verticality. The Peacekeeper was an SMG/AR hybrid

Mechanically, "Buried" introduced a revolutionary new buildable: the . This utility allowed players to launch themselves across gaps or zombies into traps, altering the flow of zombie hordes. Furthermore, the introduction of the Paralyzer weapon offered a powerful crowd-control tool that allowed for creative training strategies. The map also allowed players to bank points (in-game currency) via a giant safe, a feature that mitigated the frustration of losing progress on early rounds, making it more accessible to casual players while still offering the "Easter Egg" quest complexity for hardcore fans. The resolution of the Maxis vs. Richtofen storyline choices within this map added significant weight to player actions, integrating gameplay with narrative consequence.

Buried traps players in a . The thematic shift was a bold and successful one. The map's aesthetic—a dusty, decaying Wild West settlement built within a massive, eerie cave system—created an atmosphere that was both unique and haunting. The open areas were balanced with tight interiors like saloons and mines, offering varied combat scenarios.

, perhaps the most unique addition, took place in a paintball facility. Visually distinct from the gritty warzones typical of the franchise, Rush utilized a speedball arena layout. Its tight corridors and asymmetric design made it a haven for submachine gun and shotgun users. The map’s design encouraged a high "time-to-kill" pace, where spawn trapping and rapid rotations were key. It demonstrated Treyarch's willingness to experiment with theme and tone, moving away from strict military realism toward arcade-like fun. For players grinding for Diamond camo, the Peacekeeper

💡 : "Vengeance" was included for all players who purchased the Black Ops 2 Season Pass. This pass offered a discount over buying all four planned DLC packs individually, making it an attractive option for dedicated fans.

The for Call of Duty: Black Ops II was the third major expansion released for the game. It launched on July 2, 2013, for Xbox 360 and on August 1, 2013, for PlayStation 3 and PC. The pack features four competitive multiplayer maps and a major new Zombies experience. Multiplayer Maps