Visual hierarchy, focal points, and shape language.
ART School for Digital Artists: Term 2 , created by Marc Brunet and hosted on
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Term 2 shifts focus away from software basics and pure observation toward analytical drawing, structural anatomy, and commercial design principles. It bridges the gap between drawing what you see and understanding what you are drawing. The term is broken down into four core pillars: 1. Visual Communication 1 cubebrush art school term 2 by marc brunet new
Moves into complex forms, 3-point perspective, and architectural construction. Deep dive into Portrait Drawing
: Focuses on the "language" of art—how to use shapes and composition to tell a story or convey a specific mood to the viewer.
Term 2 consists of four primary classes totaling approximately 9 hours and 19 minutes of video content: Visual hierarchy, focal points, and shape language
Before we go into the specifics of Term 2, it's important to understand who is teaching the course and the philosophy behind it.
Marc emphasizes digital precision. Spend 10–15 minutes before every drawing session practicing smooth line tapers, perfect circles, and rapid perspective grids. This builds the exact hand-eye coordination required for the advanced anatomy lessons. Focus on Form Over Detail
How to construct scenes from a dramatic bird’s-eye view or a towering worm’s-eye view. This module covers advanced concepts like finding the center of planes in perspective and casting accurate shadows from a light source. The term is broken down into four core pillars: 1
While Term 1 focuses on the absolute fundamentals like perspective and basic digital painting, is where the heavy lifting begins. If you are eyeing this program, here is a comprehensive breakdown of what you can expect from this specific module, how the updated curriculum elevates your skills, and how to get the most out of your study time. What is Cubebrush Art School?
| Feature | Term 1 (Beginner) | Term 2 N (Intermediate/Advanced) | | :--- | :--- | :--- | | Target Skill | Can’t draw a straight line | Can draw a figure but lacks polish | | Focus | Anatomy, Basic Perspective, Shading | Rendering, Lighting, Storytelling, Environments | | Output | Studies and Simple Character sheets | Full Illustrated Scenes (Characters + BG) | | Software tips | Basic Photoshop/Procreate | Blender integration + Advanced shortcuts | | Time to complete | ~3 months | ~4-5 months |
The term is split cleanly into three primary instructional lectures and a designated workspace file package:
You still receive the highly regarded, original, and updated brush packs and PSD files that Marc uses.