Reshade - Rtgi 0361 ((free))

What rasterization fails to capture is . In the real world, if you shine a flashlight on a red carpet next to a white wall, the wall glows red. The light bounces. In traditional games? The wall stays white. The carpet stays red. They exist in isolation.

Move the RTGI 0.36.1 qquint_rtgi.fx file into the reshade-shaders/Shaders folder.

Higher means better quality but lower FPS. A value between 2 and 4 is often sufficient.

Check the box for the correct depth copy that matches your game's resolution. reshade rtgi 0361

Suitable for mid-range cards (e.g., GTX 1060 / RX 580) at 1080p.

Because it is limited to screen-space data, objects hidden behind UI elements or off-screen will not cast rays. However, for everything visible on screen, the transformation is stunning. Key Features and Improvements in 0.36.1 1. Advanced Temporal Denoising

to "trace" rays across the current screen, calculating how light should bounce off surfaces and cast soft shadows. Dynamic Lighting What rasterization fails to capture is

Older versions struggled with treating distant objects correctly, often causing a halo effect around characters. Version 0.36.1 improves depth detection, ensuring that massive structures in the distance cast soft, realistic shadows against the skybox or terrain. 4. Reduced UI Bleed

: Newer builds handle light transport in a "spectrally aware" manner, preventing the oversaturation and hue shifts (like orange lights turning red) that plagued older RGB-based GI solutions. Enhanced Denoising

Take Silent Hill 2 (original) or Vampire: The Masquerade – Bloodlines . These games use baked, static lighting. When you inject RTGI 0.3.6.1, the shader overrides the static shadows with dynamic bounce light. Suddenly, a dark corner in an apartment isn't just black—it is softly illuminated by the blue light from the window bouncing off the floor. The shader introduces "indirect lighting" where none existed. In traditional games

ReShade is a post-processing injector that allows you to apply high-end graphical effects to almost any DirectX, OpenGL, or Vulkan game. As an open-source tool, it lets you modify a game's look in real time, from simple color adjustments to complex lighting effects.

To use RTGI 0.36.1, you typically need to be a supporter of Marty's Mods on Patreon, as the shader is part of a paid early-access program. Tuning the RTGI ReShade shader, with settings explained

However, this power comes with responsibility. Because RTGI is screen-space, it suffers from . If you turn the camera quickly, information at the edge of the screen disappears. For a split second, the "bounced light" might vanish until the new pixels are processed. Version 0361 handles this smoothing better than most, but it requires the user to understand that this is a post-process effect, not native engine integration.