To restore a game's state to exactly where the player left off. How to Use an NSON Save Editor
or users of Naninovel (which also utilizes .nson files), you can manage these files through specialized tools: Nine Sols Save Editor : A web-based tool is available on
To ensure a smooth editing experience, keep these final safety tips in mind: .nson save editor
Run it with: ./converter -i input.nson -o output.json for decompression, or reverse the process to compress a .json file back to .nson.
| Feature | Description | |---------|-------------| | | Toggle formatting for readability or size reduction | | Validation | Real-time syntax error highlighting | | Search & replace | Recursive key/value search with regex support | | Data type editor | Dropdown to change string→number→boolean→null | | Undo/redo | Essential for safe experimentation | | Compare tool | Diff two save files to see changes | | Checksum repair | Recalculate and patch CRC/MD5 if game uses anti-tamper | | Export/Import | Convert .nson to plain JSON or CSV (for inventory tables) | To restore a game's state to exactly where
For advanced users, the editor includes a Raw JSON editor that exposes every single value in the save file.
A .json save editor is an essential tool for anyone working with JSON files. By providing a range of features that simplify the editing and management process, a .json save editor can help you save time, reduce errors, and increase productivity. Whether you're a developer, data analyst, or simply someone who works with JSON files, a .json save editor is an indispensable tool to have in your toolkit. By following the best practices outlined in this guide, you can get the most out of your .json save editor and take your JSON editing skills to the next level. By following the best practices outlined in this
// Add money "currency": 99999
There is no universal right answer. What matters is that you respect the experience of other players and the intentions of game developers. Use save editors thoughtfully, and always consider whether you are enhancing your fun or inadvertently diminishing it.
, the engine automatically generates these files under the project's persistent data directory. back up your original .nson file