Sly Cooper - Thieves In Time -pcsa00068- -ntsc- -

Sly Cooper: Thieves in Time (PCSA00068) remains a standout title in the PlayStation Vita library, marking the return of gaming's favorite raccoon thief after an eight-year hiatus. Developed by Sanzaru Games rather than the original creators at Sucker Punch, this installment successfully captures the whimsical, noir-inspired charm of the trilogy while utilizing the portable power of the Vita. The Legacy of the Cooper Clan

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Back in the present, Carmelita, Bentley, and Murray mourn Sly. Carmelita breaks down, realizing she truly loved the thief, not just chasing him. Bentley vows to rebuild the time machine. As the camera pulls back, we see a small, mysterious shadow of a raccoon with a familiar hat watching them from a rooftop… then it disappears.

Sly teams up with a young, agile ninja sparrow— (actually Rioichi himself, but in his prime). Together, they navigate bamboo forests, geisha houses, and a massive castle. Sly learns the Spire Jump (climbing narrow vertical poles). After disabling Grizz’s giant mechanical armor, Sly defeats him. The page is recovered, and Rioichi’s legacy is restored. Sly Cooper - Thieves in Time -PCSA00068- -NTSC-

Players explore massive, open-ended hub worlds set in different historical periods, each featuring a unique Cooper ancestor to unlock and play:

The writing retains the witty, cartoon-caper vibe of the original trilogy. Each time period (feudal Japan, medieval England, ancient Arabia, etc.) introduces a new Cooper ancestor with unique abilities. Voice acting is excellent, with original cast members returning. The animated cutscenes look crisp on the Vita’s OLED/LCD screen, though pre-rendered scenes show compression artifacts.

The team travels to Ancient Arabia, during a “One Thousand and One Nights” era. The ancestor is , a master of stealth and misdirection, known as “The Ghost of the Sands.” The villain: Miss Decibel , a vain, deafeningly-loud peacock diva who uses sonic weapons to control the palace guards. Sly Cooper: Thieves in Time (PCSA00068) remains a

Each ancestor Sly rescues becomes a fully playable character with unique mechanics. For example, Rioichi can leap massive distances across rooftops using his "Leaping Dragon" technique, while Tennessee Kid Cooper introduces a third-person shooting mechanic to target objects and enemies from afar. Costume Mechanics

If you are looking to download or print a replacement for your case, you can often find high-quality scans on enthusiast sites: The Cover Project

The frame rate is capped at (compared to the PS3’s 60 FPS). While purists noticed the difference, the stability on the PCSA00068 cartridge is solid. There are very few noticeable frame drops even during the chaotic “Great Ancestors” boss fights. Loading times are respectable for 2013 handheld hardware, averaging 7–10 seconds between major zones. Share public link Back in the present, Carmelita,

“You took our history,” Sly answered. “You erased people who made us who we are.”

The plot of Thieves in Time kicks off when pages of the Thievius Raccoonus —the Cooper family book of master thief techniques—begin disappearing. To save his family legacy, Sly reunites with his trusted crew: the brainy turtle Bentley and the muscle-bound hippo Murray.

The product code specifically identifies the NTSC-U/C (North American) physical release on the PlayStation Vita card.

As of the latest builds, the PS Vita version (ID: PCSA00068) generally works, though performance can vary depending on the hardware and the intensive nature of the cel-shaded rendering.

When Sucker Punch Productions moved on to create Infamous , the fate of the beloved thieving raccoon, Sly Cooper, hung in the balance. Enter Sanzaru Games, a studio that had already proven its respect for the franchise by remastering the original trilogy for PS3. Their biggest challenge? Delivering a true fourth entry on both the PlayStation 3 and the fledgling PlayStation Vita simultaneously.