Anno 1701 Production Chains ((better))
Do not let your processing buildings stall because a trade ship arrived late. Always maintain a buffer supply of raw materials (like Tobacco Leaves or Iron Ore) in your main warehouse. Set your island trade settings to "Buy" raw materials up to a limit of 20-30 units to absorb supply shocks. 3. Strategic Island Specialization
You cannot produce everything on one island. Anno 1701 demands that you build trade routes to transport raw materials from specialized islands to your main industrial hubs.
You have reached the top. Aristocrats demand the finest goods: precious metals, jewelry, books, and coffee. These chains are long, expensive, and fragile.
1 Fisherman's Hut = 1 ton/min (Satisfies 125 people). Cloth: 2 Sheep Farms + 1 Weaver's Hut = 2 tons/min. Bricks: 1 Clay Pit + 2 Brick Factories = 6 tons/min.
Finished products are created for citizen consumption or military use (e.g., Bread, Tools). anno 1701 production chains
Citizens require tobacco to maintain their happiness and tax rates. 2 Tobacco Plantations →right arrow 1 Tobacco Factory. Output: Tobacco Products.
Efficiency is King: Mastering Production Chains in Anno 1701
Patricians are wealthy elites who demand complex luxury goods and sophisticated infrastructure like bricks and marble. Cocoa (Cocoa Plantation ➔ Chocolatier)
The production chain is the most demanding and serves as a testament to your mastery of the game’s economic systems. Do not let your processing buildings stall because
In the mid-to-late game, becomes your biggest hurdle. Not every island can grow tobacco or grapes.
Mastering Anno 1701’s production chains is a challenging but deeply rewarding process. It's a journey that takes you from managing a simple fishing hut to orchestrating a sprawling international trade empire. By understanding your citizens' needs, the unique strengths of your islands, and the critical ratios that keep your economy humming, you can build a thriving colonial power. Now, set sail, governor, and watch your world prosper.
Ensure you have enough iron and tool production to continue expanding, as tools are the bottleneck of early-mid game development. If you are struggling with a specific level, let me know: Which citizen level are you currently trying to satisfy?
: A "perfect" chain uses 1 ton of raw material to produce 1 ton of the finished product. You can find the best ratios by finding the smallest common denominator of the production times in a chain. You have reached the top
[Raw Material Source] ➔ [Processing Building] ➔ [Marketplace / Citizens]
Every citizen tier requires specific goods to remain satisfied and upgrade to the next level. Production chains generally follow a simple flow:
Example:
As you progress through the game, you'll unlock more advanced production chains that offer higher profits and greater complexity. Some examples include:
To keep one Lumberjack working at 100%, you need exactly one Woodcutter feeding it. This is a 1:1 ratio.