: This parameter corresponds to the exception code thrown by the system (e.g., EXCEPTION_ACCESS_VIOLATION ). It allows the developer to pass the specific error code that triggered the crash handling routine. If the function is called manually without a specific exception context, this value may be set to 0 or a custom identifier.
Integrating SteamAPI_WriteMiniDump requires you to hook into Windows’ Structured Exception Handling (SEH). Fortunately, Steamworks provides a clean, documented pattern.
void MiniDumpFunction(unsigned int nExceptionCode, EXCEPTION_POINTERS* pException)
SteamAPI_WriteMiniDump is a function within the Steamworks SDK that generates a "minidump" file—a snapshot of your game's process at the exact moment it crashes.
simplifies this by leveraging the Steam client’s existing infrastructure to ensure the report actually makes it to the cloud instead of dying with the game. Microsoft Learn Summary Table: SteamAPI_WriteMiniDump at a Glance Description Primary Goal Capture and upload crash data to the Steamworks dashboard. Data Captured Call stack, registers, and exception codes. Pre-requisite SteamAPI_Init must have succeeded. Customization Add comments via SteamAPI_SetMiniDumpComment Currently supports 32-bit Windows. SteamAPI WriteMiniDump
// Generic catch-all for any exceptions not handled elsewhere. return -1;
// Handle initialization failure
// Generate the dump SteamAPI_WriteMiniDump( ExceptionInfo->ExceptionRecord->ExceptionCode, ExceptionInfo, buildId );
// Retrieve the Build ID (usually stored or queried via SteamApps()->GetAppBuildId()) uint32 buildId = SteamApps()->GetAppBuildId(); : This parameter corresponds to the exception code
To make the report even more helpful, you decide to use a companion tool: SteamAPI_SetMiniDumpComment .
bool WriteMiniDump( uint32 uStructuredExceptionCode, void* pvExceptionInfo, uint32 uBuildID );
SteamAPI_WriteMiniDump is a built-in utility function within the Steamworks API designed to capture user-mode minidumps. A minidump is a compact, lightweight data file containing the foundational diagnostics of a crash. This snapshot typically records: The of active executing threads CPU Register States Structured Exception Codes and memory violation addresses Processor and operating system metadata
: A raw minidump says, "Memory error at 0x00456." simplifies this by leveraging the Steam client’s existing
Write your game's version number, commit hash, and branch information to the logs.
Players report the "SteamAPI WriteMiniDump" error in several distinct contexts:
SteamAPI_WriteMiniDump is an exported utility function within the Valve Steamworks API ( steam_api.dll / steam_api64.dll ). Its sole purpose is to write a standard Windows minidump file ( .dmp ) directly to disk when a critical error or crash occurs.
I will now write the article. Understanding SteamAPI_WriteMiniDump: The Complete Guide to Steam Error Reporting
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
Below is a standard structural implementation template for a C++ game using the Steamworks SDK: