The Ultimate Roblox Admin Panel: Powerful FE Kick & Ban Scripts
-- LocalScript inside the GUI local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local remote = ReplicatedStorage:FindFirstChild("AdminCommand") -- Create this RemoteEvent
Ensure your RemoteEvents are protected. Only allow players with a specific UserId or Group Rank to trigger them. op player kick ban panel gui script fe ki better
This comprehensive script stands out as one of the most complete solutions available. It's fully open-source under the MIT license and offers:
Building an OP modern admin panel requires moving past old local-side patches ("KI methods") and embracing strict client-to-server validation via FilteringEnabled. By writing secure remote calls and backing your ban panel up with a persistent DataStoreService , you ensure that bad actors stay removed from your instances permanently. The Ultimate Roblox Admin Panel: Powerful FE Kick
Before we write a single line of code, you must understand . Before 2014, a client could tell the server "Ban Player X," and the server would obey. Now, with FE, the server is the king.
Ensuring that hackers cannot "highjack" your admin panel to ban the owner. It's fully open-source under the MIT license and
Avoid naming your RemoteEvent "AdminRemote" or "KickBan". Name it something unassuming like "UpdateClientPing" or "PhysicsSync Request". While it won't stop determined exploiters, it prevents basic automated script scanners from finding your critical access points. Conclusion
For developers who prefer to create custom solutions, building an admin panel from scratch provides maximum control and security.
A text box allowing moderators to input specific reasons for the disciplinary action, which is then displayed to the kicked player.
-- Load persistent bans on player join Players.PlayerAdded:Connect(function(player) local banData = banStore:GetAsync(player.UserId) if banData and not OP_Users[player.UserId] then player:Kick("You are banned by " .. banData.Banner .. ". Reason: " .. banData.Reason) end end)